— FOR YOUR DISCIPLINE —
3DGS data carries straight through layout → key animation → 3D compositing. It plugs into your AE / Blender / Maya / UE5 pipeline at real scale and real coordinates.
Beyond the photo records your location researchers bring back, you take home the real-scale 3D space itself. Spatial inconsistencies are prevented in downstream BG painting.
From storyboard → layout, try out focal length, pan and tilt inside the real space. Layout instructions to your key animators gain resolution.
With real-scale 3DGS + Unreal / Blender, run previs compositing of CG mecha into the real location. Lock movement lines, sightlines, and scale before the shoot.
Bring 3DGS data into AE / Mocha as a 3D tracking reference — the grounding data for live-action plate compositing and perspective alignment.
Stations, downtown districts, tourist spots, studios you shoot often — scan once and own it forever. Reusable across sequels, spin-offs, and multiple titles.
For locations that are hard to visit, acquire scans through our partner network. Dramatically cuts research costs for titles set overseas.
Load .ply via a 3DGS add-on and reuse it for camera design in the layout stage. Everything up to locked-off angle output for key animation is done in the browser + Blender.
Anchor camera-tracking data from Mocha / SynthEyes / Blender to the real scale and real coordinates of the 3DGS. Alignment accuracy with 3D layers improves.
Import the 3DGS as-is and pre-check CG mecha and characters layered into the real space. Lock movement, runtime, and angles before the shoot.
Take the venue, studio, or location home as 3DGS, and overlay your set design, load-in routes, dressing layout, and lighting plan to validate before build. Crush the mismatches you'd otherwise discover on site — at your desk, first.
Drop the set 3D onto the venue's cm-accurate real space. Platforms that collide with a protruding pillar, leg curtains that block an opening — all caught at the design stage.
Sightline cutoffs from the audience, blind spots stage-left/stage-right, the drop position for the riff — validate from changing viewpoints, all settled at the design stage.
Truck parking, door widths, corridor protrusions, the ceiling lighting grid, outlet positions — measure it all, then design.
The art director provisionally places dressing inside the 3D space. Eliminate the "it looked different once we tried it on site." Locked before you order.
Overlay the lighting team's HDRI / fixture-position plan onto the same 3DGS data, and check shadows, reflections, and sightlines for consistency in advance.
Explain with viewpoint images from inside the 3D space, not elevation drawings. Revision notes gain resolution, and retakes drop.
On the real-space base exported from 3DGS, place sets, dressing, and fixtures in 3D. The gap between elevation drawings and the finished look disappears.
Load .ply with the 3DGS add-on and pre-check lighting and perspective. For aligning CG previs with set design.
For design reviews and on-site briefing materials, output images carrying viewpoint and camera info. Shared materials for the venue and the build team.
Client proposals, location comparisons, the rationale behind your shot list — hand "what the final shot will actually look like" to your team and client as images, before the shoot. Close the gap between production's decision speed and the set's resolution.
Attach a "this is what it'll look like shot on location" finished-look JPEG to your pitch deck. Decision speed and win rates rise.
Compare 3 candidates side by side at the same angle and same lighting conditions. Consensus with client and director moves fast.
Attach 3D viewpoint images to the cut sheet. Agree on each cut's feasibility, runtime, and difficulty in advance.
Director, camera, art, lighting — get everyone talking off the same JPEG. Fewer revisions and rejections.
Load-in routes, power, sun position, weather. Crush the near-misses of shoot day before the shoot.
Sequels, re-shoots, and retakes at the same location. Position and settings restore instantly from a past JPEG. Efficiency on recurring projects changes.
Attach a "location-based finished look" to proposal materials. Deck persuasiveness and decision speed change.
Attach reference images from the 3D view to each cut. Instructions to camera, art, and lighting gain resolution.
Load-in routes, power, sun position from weather — crush the near-misses of shoot day before the shoot.
14 / 24 / 35 / 50 / 85mm — there's no time to try them all on set.
With a 3DGS scan and a virtual camera, try sensor, focal length, pan/tilt, and time of day before the shoot. On the day, you're ready to press the shutter without hesitation.
Compare 14/24/35/50/85mm at the same viewpoint and same subject distance. Lock the lenses you'll bring before the shoot.
Rule of thirds, golden ratio, diagonal, AE-compatible safe, custom. With multiple simultaneous overlays, find the optimal composition before the shoot.
Recolor with pseudo-HDRI for morning, noon, dusk, night, and rain. Check sun position, shadow length, and reflection direction before the shoot.
Crane, gimbal, drone, Steadicam — simulate camerawork inside the 3D space in advance. Lock safety, runtime, and sightlines.
Director, AC, focus puller, sound — build the "this is the shot" agreement before the shoot off the same JPEG.
Drop a past JPEG and camera position, angle, focal length, and WB all restore instantly. Return to the exact spot, again and again, for sequels and retakes.
Walk into the shoot having tried all of 14/24/35/50/85mm. Optimize the lens package you bring to set.
Rule of thirds, golden, diagonal, AE-compatible safe, custom — study composition with multiple overlays. AE integration keeps it consistent with post.
Drop a past JPEG and that day's camera position, angle, and all settings restore instantly. Call back the decisive shot for sequels, retakes, and replacements.
Take the location home in 3DGS at real scale and real coordinates, and use it directly as a 3D tracking reference, perspective baseline, and environment-light reference. Feed location-based grounding data into your Blender / Maya / Houdini / Nuke / After Effects pipeline.
Because 3DGS is captured at real-world scale, it can be used as-is as a tracking reference for Mocha / SynthEyes / 3DEqualizer. Matchmove alignment accuracy rises.
The grounding data for scale and perspective alignment when placing CG elements onto live-action plates. A starting point for 3D-layer design in AE / Nuke.
Because 3DGS records the look at the time of shooting as-is, it works as lighting reference material and a pseudo-HDRI starting point. You can fill in an HDRI you failed to capture.
Conversion from 3DGS to mesh + texture is also supported. There's a path to rebase props and set elements as VFX assets.
Import into Unreal / Blender and place CG characters and mecha in the real space. Lock movement, runtime, and angles before the shoot.
Sequels, replacements, and spin-offs at the same location or set. 3DGS is a permanent asset you can reuse any number of times.
Load .ply via a 3DGS add-on or plugin. For 3D tracking reference, perspective matching, and lighting reference.
Pass camera-tracking data exported against the real coordinates of the 3DGS, and lift alignment accuracy.
As a scale and perspective baseline for 3D layers. FHD JPEG (with metadata) works as standing project reference material.
For operators of rental studios, house studios, and shoot-ready facilities.
Scan your property once in 3DGS and it directly drives
in-browser viewings, inquiries from afar, and better discoverability during vacancies.
It also lays the groundwork to broaden your exposure to production teams on the upcoming locahun3d.com.
Production teams can check the property in 3D without visiting. No scheduling, no in-person viewing — show the facility with a single web URL.
A Kansai or Kyushu production considers a Kanto property; a Tokyo production considers a facility for regional shoots — evaluated across distance. Your inquiry base widens.
An always-on online exhibit via a 3DGS link. Awareness during the off-season and vacancies grows, lifting utilization.
Sensitive properties are viewable by invite link only. Switch public/private per project. Reconcile confidentiality and reach.
Productions that have shared the 3DGS data across their team come back to the same facility more easily. Named bookings happen for sequels, replacements, and annual projects.
Win bookings from productions + search traffic through marketplace features. Early partners are slated for preferential treatment with launch listing slots.
As an early-partner condition, scan costs are discounted. A 30–60 minute walkthrough turns the whole facility into 3DGS.
Within 1–2 business days of the scan, we deliver a single dedicated URL. No server setup or hosting — just paste it into email / social / your own site for zero operational overhead.
At the locahun3d.com launch, listed with priority as an early listing slot. Prioritized in the design of the fee model and booking flow.
If you can share reference material from your project,
we'll prepare a scan example + app demo matched to that context and bring it to you.